About Us

A buzzer-beater from half court feels good even when it's pixelated, and Omotina's dunk-focused lineup is built almost entirely around chasing that one shot.

Titles range from arcade one-on-one dunk contests to street-style trick-shot games where style points matter as much as the score, plus a couple of quick timed shooting-range modes for warming up. Controls are deliberately simple - aim, hold, release. A couple of the street-style titles also track streaks, rewarding consecutive makes rather than single shots.

Visual style varies more than the mechanics do on purpose, from clean court sims to exaggerated street-ball looks, so the shelf doesn't feel like the same shot repeated in five different skins.

Running as HTML5 in the browser means the court loads instantly, on a phone between classes or a desktop at the end of the day.

Omotina stays free to play thanks to advertising, not locker-room sponsorships and a missed shot is forgotten the moment the next possession starts..